Pixie Dust Installation @ Luna Fete in New Orleans
Pixie Dust Installation @ Luna Fete in New Orleans
Pixie Dust Installation @ Luna Fete in New Orleans
For the Luna Ball fundraiser for Luna Fete, We created a 3d fireworks generator in Unreal. This app featured moving clouds and water, the Mississippi river bridge, a barge and a variety of keyboard triggerable fireworks.
We created and installed a motion and audio reactive projection installation in Natchez Mississippi for their Allumer Light Festival.
I had the opportunity to revisit two interactive pieces I did for Courtney Egan for her upcoming show at Huntsville museum of Art in Alabama. One piece, Dreamcatchers, was done using openframeworks. Although I haven’t done in any programming in C++ in a while, It was interesting to take a look at the project again. …
Andrew Wade Smith and I developed a custom interactive application for Infocus‘ presentation at ISE in Amsterdam this year. The application has four different graphic modules, particles, fluids, kaleidoscopes and media slideshow, which are all responsive or controlled by the viewer through a camera. The app has a system of presets that can automatically blend and fade between all …
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I created an interactive application that turned the arch of the Piazza d’Italia into a musical instrument. When people walked by the arch, they “played” the building. This was all part of New Orleans’ own light festival , LunaFete, produced by the Arts Council.
I had 3 projections during Luna Fete 2015 in New Orleans. Meanders was projection mapped on to a 4 story building on Julia Street. Outside of Arthur Roger Gallery, i projected a new version of Identity Theft, with multiple individual faces that remained fixed to whichever viewer it was randomly assigned to. I also projected Flow, a …